package Square;

import Shift.Father;
import Shift.move;
import TetrisGame.Logic;

public class B extends Father
{
    public B()
    {
        cells[0] = new move(0,4, Logic.B);
        cells[1] = new move(0,3, Logic.B);
        cells[2] = new move(0,5, Logic.B);
        cells[3] = new move(1,5, Logic.B);

        condis=new Condi[4];
        condis[0]=new Condi(0,0,0,-1,0,1,1,1);
        condis[1]=new Condi(0,0,-1,0,1,0,1,-1);
        condis[2]=new Condi(0,0,0,1,0,-1,-1,-1);
        condis[3]=new Condi(0,0,1,0,-1,0,-1,1);
    }
}
